2D Game Development Principles for 2D game systems. --- 1. Sprite Systems Sprite Organization | Component | Purpose | |-----------|---------| | Atlas | Combine textures, reduce draw calls | | Animation | Frame sequences | | Pivot | Rotation/scale origin | | Layering | Z-order control | Animation Principles - Frame rate: 8-24 FPS typical - Squash and stretch for impact - Anticipation before action - Follow-through after action --- 2. Tilemap Design Tile Considerations | Factor | Recommendation | |--------|----------------| | Size | 16x16, 32x32, 64x64 | | Auto-tiling | Use for terrain | | Coll…