3D Asset Generation Use this skill when a production needs real meshes rather than primitive stand-ins. It complements : that skill owns semantic world planning; this skill owns how unique and repeated meshes enter the world with provenance. Route by asset role | Need | Tool | Model/path | Why | |---|---|---|---| | Repeated vegetation, rocks, generic props | | CC0 Kenney catalog | Free, coherent, instancing-friendly | | Unique object described in words | | | Direct textured/PBR GLB with seeds and face limit | | Object matching a concept image | | Hunyuan 3D v3.1 Rapid image-to-3D | Better sil…