3D Sky Rays Make the light appear to travel through gaps in the scene. Roof edges and foliage should shape the shafts as the camera moves. Fit the existing renderer Inspect the renderer version, render targets, alpha usage, depth path, tone mapping, and post-processing order. Keep the existing WebGL or WebGPU backend. The shader recipe below describes a WebGL screen-space effect; implement the equivalent in the project's node/render pipeline when using WebGPU. Use one normalized world-space direction pointing toward the sun for the sky, ray source, and directional lighting. If the art directi…