3D Spatial Animation Apply Disney's 12 animation principles to 3D software, VR/AR, and spatial computing environments. Quick Reference | Principle | 3D/Spatial Implementation | |-----------|--------------------------| | Squash & Stretch | Lattice deformers, blend shapes | | Anticipation | IK/FK wind-ups, camera pre-motion | | Staging | Camera angles, lighting, depth | | Straight Ahead / Pose to Pose | Layered animation vs blocking | | Follow Through / Overlapping | Bone chains, physics simulation | | Slow In / Slow Out | F-curve editing, animation curves | | Arc | IK handles, motion paths in…