Performance Notes - Take your time to do this thoroughly - Quality is more important than speed - Do not skip validation steps Add Audio Add procedural music and sound effects to an existing game. BGM uses a Web Audio API step sequencer for looping patterns. SFX use the Web Audio API directly for true one-shot playback. No audio files or npm packages needed — everything is synthesized in the browser. Instructions Analyze the game at (or the current directory if no path given). First, load the game-audio skill to get the full Web Audio patterns and integration guide. Step 1: Audit - Read to se…