Add Mouse-Driven Orbit Turn one damped pointer target into a shallow camera arc and smaller object rotations. Reach for with when the user must inspect a product directly; reach for for drag, zoom, occlusion, or gameplay cameras. This Skill is passive cinematic depth, not direct manipulation. Extracted from , where a procedural moss root had to turn toward the pointer without sliding away from the headline, cards, and pinned silhouette landmarks. Record intent, not layout In the pointer handler, write normalized coordinates only: Cache the interactive rectangle from . Do not call for every la…