Phaser 4 -- Sprite Animations AnimationManager (global), AnimationState (per-sprite), creating animations from spritesheets and atlases, playing/pausing/chaining, animation events, frame callbacks. Related skills: ../sprites-and-images/SKILL.md, ../loading-assets/SKILL.md --- Quick Start --- Core Concepts AnimationManager vs AnimationState Phaser has two distinct animation objects: | Aspect | AnimationManager | AnimationState | |---|---|---| | Access | (in a Scene) or | | | Scope | Global -- shared across all scenes | Per-sprite instance | | Purpose | Create/store animation definitions | Cont…