AR/VR/XR Development Platform Overview | Platform | SDK | Target Devices | |----------|-----|----------------| | Unity XR | XR Interaction Toolkit | Quest, Vision Pro, PCVR, mobile | | WebXR | Three.js, A-Frame, Babylon.js | Any WebXR browser | | ARKit | RealityKit, ARKit | iPhone, iPad, Vision Pro | | ARCore | Sceneform, ARCore | Android devices | | Meta Quest | Meta XR SDK | Quest 2/3/Pro | | Apple Vision Pro | visionOS, RealityKit | Vision Pro | Unity XR Unity XR Best Practices - Target 72-120 FPS (platform-dependent) — frame drops cause nausea - Use single-pass instanced rendering for ste…