Asset pipeline: from art to engine-ready files The fal-assets skill makes pictures. This skill makes files the game accepts : the right size, frame layout, orientation, alpha, palette and format. All commands are and ; each has with examples. 1. Learn the target format from the game itself Before converting anything, open two or three of the game's own assets and write down in MODLOG.md: - Dimensions: frame size, frames per sheet, and the layout (vertical strip / grid / one file per frame). - Orientation: which way the art faces (Terraria: items point right, NPCs face left, the engine flips t…