Attention-Grabbing Animations Apply Disney's 12 principles to focus-drawing motion. Principle Application Squash & Stretch : Pulsing scale draws attention. 1.0 → 1.1 → 1.0 cycle catches peripheral vision. Anticipation : Brief pause before attention animation. Let it build then release. Staging : Position attention elements where users will see them. Corner badges, inline highlights. Straight Ahead vs Pose-to-Pose : Design attention states: rest, active/pulsing, acknowledged. Follow Through & Overlapping : Badge pulses, then count updates. Stagger the attention signals. Slow In/Slow Out : Ease…