Audio and Sound Phaser provides a unified Sound system via (a SoundManager) that abstracts over Web Audio API and HTML5 Audio. It handles loading, playback, volume, panning, looping, markers, audio sprites, spatial audio, and browser autoplay-policy unlocking. Key source paths: , , , , , , Related skills: ../loading-assets/SKILL.md, ../game-setup-and-config/SKILL.md Quick Start Assets loaded via in are ready by the time runs. Provide an array of URLs for cross-browser format fallback. Core Concepts WebAudio vs HTML5 Audio Phaser auto-selects the best backend via : 1. If is true, or the device…