Audio design Game audio is a mixing graph plus a music system . Route every sound through a small set of buses so you can balance and process groups; make music react to play through layering and re-sequencing rather than looping one track. This skill teaches the portable practice; bind it to , Unity's AudioMixer, or middleware (FMOD/Wwise) for concrete APIs. When to use - Use to design a bus/mixer layout, set group volumes, and apply effects (reverb, compression, EQ) to groups of sounds. - Use to duck music/ambience under dialogue or impacts (sidechain). - Use to build adaptive music that re…