Behavior Trees Skill Comprehensive behavior tree design and implementation for game AI systems, supporting multiple engines and frameworks. Overview This skill provides capabilities for designing and implementing behavior trees for game AI. It covers the creation of tree structures, custom nodes, blackboard systems, and integration with Unity, Unreal Engine, and Godot behavior tree implementations. Capabilities Tree Design - Design behavior tree structures from specifications - Create hierarchical AI behaviors - Balance between reactive and goal-oriented behaviors - Optimize tree execution fo…