Bevy ECS Patterns Advanced patterns and techniques for Bevy's Entity Component System, focusing on performance, maintainability, and complex game architectures. When to Use This Skill | Use this skill when... | Use bevy-game-engine instead when... | |------------------------|--------------------------------------| | Optimizing ECS query performance | Setting up a new Bevy project from scratch | | Implementing complex entity relationships or hierarchies | Learning basic ECS concepts (components, systems, resources) | | Designing system scheduling and ordering | Handling input, assets, or game…