Blender image to 3D Turn one or more reference images into a delivered game asset by moving through gated phases. Every gate is passed with rendered evidence compared to the reference from the same camera and at gameplay pixel size, never by looking at the viewport and deciding it seems fine. Most wasted work in this pipeline is detail added on top of wrong proportions, so nothing gets detail until its silhouette passes. "Perfect" here has a definition: the acceptance checklist in passes, the compare sheets show no measured deviation above the phase tolerance, and every dimension or side that…