Blender Motion State Inspection When to Use - A Blender character looks twisted, mirrored, flattened, offset, or foot-sliding in an animation. - A user asks whether an imported avatar, armature, or retargeted motion matches an expected pose. - You need to compare rendered evidence with structured facts such as bones, bounding boxes, contacts, and facing vectors. - A workflow depends on deciding whether a model is a character, prop, proxy mesh, control rig, or broken import. Core Principle Do not judge animated 3D assets only from screenshots. Screenshots are review evidence, but they hide axi…