BMAD Game Development Studio Use this skill as the game producer / orchestration layer for the repository's game-development cluster. The job is not to do every game task directly. The job is to: 1. normalize a messy game-production packet, 2. decide which phase or risk matters most now, 3. produce the next coordination artifact, 4. route specialist work to the right downstream skill. Read references/operating-modes.md for the main entry modes and references/scope-boundaries.md before choosing between this skill and the narrower game skills. When to use this skill - A game idea, prototype, or…