Build Game Camera Controls Keep gameplay readable before making the camera cinematic. Define one authoritative target, camera bounds, zoom range, collision/occlusion policy, and reduced-motion behavior. Implement - Smooth position and look-at targets independently; never bind the camera directly to jittery render state. - Preserve player, immediate threat, objective, and interaction cues in frame at the intended distance. - Clamp orbit, pitch, and zoom; prevent walls or props from hiding the player without making geometry invisible globally. - Treat lock-on, scripted moments, and shake as tem…