Build Game Map Editor Build a paused director tool around the real game world. Let designers inspect and draft placements quickly while keeping production data, gameplay saves, and release integration explicit. Establish the authority boundary Inspect the repository before designing the editor: - Locate authoritative world, zone, encounter, spawn, pickup, gate, interactable, and enemy-AI definitions. - Locate the production world builder and reusable runtime assets. - Locate collision, navigation, flat-plane, persistence, and deployment contracts. - Identify the repository-approved browser, t…