Build Game Monster System Build monsters as gameplay-compatible runtime assets, not decorative meshes. Establish the contract Read references/monster-contract.md before implementation or audit. Check the real game content model, combat events, enemy state machine, collision API, camera distance, and asset loader before extending the contract. Use related skills when applicable: - Use for image-driven procedural reconstruction and its staged visual gates. - Use to choose procedural versus imported representation and record provenance/budgets. - Use for perception, intent, movement, and behavio…