Build Hybrid Game Assets Choose the asset representation that best serves gameplay, readability, iteration speed, and runtime budget. Do not force every reference image through image-to-3D reconstruction. Classify the asset before making it | Need | Preferred representation | | --- | --- | | Hero character or complex authored animation | Imported rigged mesh, with verified license and scale | | Weapon, relic, pickup, creature variant, architecture, or interaction prop | Procedural Three.js geometry when controllable silhouette, sockets, collision, or code-driven variants matter | | Concept, c…