Build Rigged Game Assets Build one truthful actor package from source reference through gameplay and catalog proof. Establish the contract first Inspect repository truth before generating or editing files: - Locate the source image/model, runtime loader, skeleton conventions, action API, equipment system, collision system, catalog schema, review routes, budgets, and tests. - Classify the actor as or . - Classify delivery as , , or . Do not call an asset implemented until gameplay loads it. - Preserve immutable source artifacts separately from optimized runtime files. - Decide target formats b…