Combat System Creator - SHINOBI WAY Create combat system components following the dual-system architecture : pure calculations separated from state workflow. Architecture Principle CombatCalculationSystem : Pure functions, no mutations, returns complete results CombatWorkflowSystem : State management, applies calculated results, controls flow When to Use - Add new damage calculations or formulas - Create new status effects or mitigation mechanics - Add new combat phases or turn logic - Refactor existing combat code - Balance or modify combat math Quick Reference Damage Pipeline (5 Steps) Miti…