Create Game Assets Turn a game's visual intent into a consistent, engine-ready asset set. Treat image generation as one production tool inside a controlled pipeline, never as proof that an asset is shippable. Core workflow 1. Inspect before inventing. Find existing screenshots, concept art, sprites, models, fonts, import settings, camera framing, target resolution, and naming conventions. Preserve a coherent existing direction unless the user asks for a redesign. 2. Lock the technical frame. Record engine, 2D/3D, camera/view, native display size, asset dimensions, world scale, transparency, p…