DataManager Phaser's DataManager provides key-value storage with event-driven change tracking. It operates at three levels: per-GameObject ( / ), per-Scene ( ), and global ( ). Every set/change/remove operation emits events, enabling reactive data binding between game systems without tight coupling. Key source paths: , , , (setData/getData/incData/toggleData) Related skills: ../scenes/SKILL.md, ../events-system/SKILL.md Quick Start Core Concepts DataManager ( ) The base class that stores key-value pairs in an internal object. It provides: - -- stores a value; emits (new key) or + (existing ke…