Events System Phaser uses the EventEmitter pattern (via eventemitter3) throughout the entire framework. Every major system -- Game, Scene, Input, Loader, Cameras, Sound, Tweens, Physics, Textures, Animations -- is an EventEmitter or contains one. Events use lowercase string keys. Phaser provides named constants for all built-in events to avoid typos and enable IDE autocomplete. Key source paths: , , , , , , , , , , , , Related skills: ../scenes/SKILL.md, ../input-keyboard-mouse-touch/SKILL.md Quick Start Using Named Constants (Preferred) Core Concepts EventEmitter Base Class extends eventemit…