Exploration System Creator Create exploration content for SHINOBI WAY: THE INFINITE TOWER following the node-based navigation system with intel-gated path choices. Core Hierarchy Key Mechanics | Mechanic | Description | |----------|-------------| | Forward-Only | Cannot backtrack to previous locations (roguelike style) | | Path Choice | With intel: choose path. Without: random destination | | Intel Mission | Room 10 elite fight. Win = intel. Skip = random path | | Loops | Special paths back to earlier locations (discovered via intel) | | Secrets | Hidden locations unlocked by intel, items, ka…