Phaser 4 Filters and Post-FX Quick Start Add a glow effect to a sprite: Add a blur to the camera: --- Core Concepts How Filters Work in v4 Filters are GPU-based post-processing effects applied after an object or camera renders to a texture. Each filter runs a shader pass over that texture, producing the final visual output. Filters are WebGL only. The rendering pipeline for a camera with filters: 1. Objects render to a texture the size of the camera. 2. Internal filters process that texture, applying effects in object/camera local space. 3. The texture is drawn to a context-sized texture, app…