dot-skills Fog of War (JavaScript/TypeScript) Best Practices Performance and correctness guide for fog of war and field-of-view systems in JS/TS games, distilled from the canonical FOV literature (Björn Bergström, Albert Ford, Adam Milazzo), Red Blob Games, rot.js, and the MDN/WebGL rendering APIs. Contains 44 rules across 8 categories, ordered by impact, to guide writing, reviewing, and refactoring visibility code. When to Apply Reference these guidelines when: - Implementing field of view, line of sight, or tile visibility for a grid or continuous map - Building or refactoring a fog-of-war…