Game Architecture Patterns Reference knowledge for building well-structured browser games. These patterns apply to both Three.js (3D) and Phaser (2D) games. Reference Files For detailed reference, see companion files in this directory: - — Object pooling, delta-time normalization, resource disposal, wave/spawn systems, buff/powerup system, haptic feedback, asset management Core Principles 1. Core Loop First : Implement the minimum gameplay loop before any polish. The order is: input - movement - fail condition - scoring - restart. Only after the core loop works should you add visuals, audio,…