Game Build Log Triage Use this skill to turn noisy Unity and Unreal logs into a short, prioritized debugging brief. The goal is not to explain every line. The goal is to find the first non-cascading failure , identify the most likely subsystem, and tell the user what to inspect next. Read references/engine-patterns.md before classifying unfamiliar engine-specific errors. If the user is not asking about one failing log but about repeated CI instability, cache policy, packaging workflow shape, or release automation for Unity/Unreal projects, route that broader workflow design work to after or a…