Game Demo Feedback Triage Use this skill to turn a messy feedback packet into a short, weighted game-feedback brief. The goal is not to summarize every note. The goal is to identify the highest-confidence player-facing blockers , separate representative signals from noisy anecdotes, and recommend the single next artifact that the team should produce before the next build, playtest, festival, or launch beat. Read references/feedback-buckets.md before classifying edge cases or when store/demo, UX, stability, and performance signals are mixed together. When to use this skill - Internal playtest…