Game Design Theory The MDA Framework Core Game Loop Flow Channel (Csikszentmihalyi) Player Psychology Bartle's Player Types | Type | Motivation | Design For | |------|------------|------------| | Achiever | Goals, progression | Achievements, levels | | Explorer | Discovery, secrets | Hidden content, lore | | Socializer | Community | Chat, guilds, co-op | | Killer | Competition | PvP, leaderboards | Motivation Drivers Reward Systems Balance Principles | Aspect | Goal | Technique | |--------|------|-----------| | Mechanical | All options viable | Counter-play, trade-offs | | Economic | Meaningf…