Game Development Overview Patterns and practices for building games across platforms. Covers architecture, rendering, physics, AI, multiplayer, and optimization. --- Game Architecture Game Loop Fixed vs Variable Timestep | Type | Use Case | Code Pattern | |------|----------|--------------| | Fixed | Physics, determinism | | | Variable | Rendering, animations | | | Hybrid | Most games | Fixed physics, variable render | --- Entity Component System (ECS) --- 2D Game Development Sprite Animation Collision Detection | Method | Complexity | Use Case | |--------|------------|----------| | AABB | O(n…