Game Development Animation Apply Disney's 12 animation principles to game engines, player feedback, and interactive entertainment. Quick Reference | Principle | Game Implementation | |-----------|---------------------| | Squash & Stretch | Character deformation, impact frames | | Anticipation | Wind-up animations, charge indicators | | Staging | Camera focus, environmental cues | | Straight Ahead / Pose to Pose | Procedural vs keyframed animation | | Follow Through / Overlapping | Capes, hair, weapon trails | | Slow In / Slow Out | Animation curves, attack/recovery | | Arc | Projectile paths,…