Game Jam Turn a theme and a fixed deadline into a finished, submitted game. This is a planning and scope-control playbook, not engine code: the win condition is something submitted and playable , not the game you imagined . When to use - Use when entering a timed jam (Ludum Dare, GMTK Jam, Global Game Jam, a weekend jam), scoping a 48-hour build, or deciding what to cut to hit a deadline. - Use when the user asks "what can I actually build in a weekend" or "how do I submit to this jam". When not to use: building the core loop in engine code (use the engine skill — , , etc. — or a genre skill…