2D Character Design Character design in pixel art = silhouette + palette + a few decisive pixels. At small resolutions, every pixel matters. Silhouette first Black-out the character and judge readability. If the silhouette tells the story, the rest is detail. Silhouette test 1. Fill character sprite with pure black on transparent bg. 2. Place at intended in-game scale (no zoom). 3. Question: can I tell what / who this is in 0.5 seconds? If no, the silhouette is wrong. No amount of detail will fix it. Silhouette principles - Distinctive shape : avoid generic blob. Add a hat, weapon, cape, long…