2D Lighting (Art Side) Two paradigms for 2D lighting: 1. Baked into the sprite (classic). Highlights and shadows painted directly. Fast, predictable, locks the lighting direction. 2. Dynamic (engine 2D Lights) . Sprite is "neutral" diffuse, engine computes lighting from scene lights at runtime. Allows day/night shifts, point lights, dynamic shadows. Modern indie pixel art usually combines both: baked rim light + dynamic fill from scene Lights. Engine systems | Engine | 2D lighting system | |--------|-------------------| | Unity URP 2D | + components (Point/Sprite/Freeform/Parametric/Global).…