Color Palettes for 2D Games Quick refs : lospec-recommended-palettes.md, hue-shift-recipes.md A pixel art project benefits from a restricted palette : limits creativity productively, ensures cohesion, eases palette swaps for character / time-of-day / status variants. Color theory cheat sheet Practical rules for game art (not academic): - Complementary : opposite on color wheel (red / cyan). High contrast, draws focus. Use for hero vs background, key UI elements. - Analogous : adjacent on wheel (orange + yellow + red). Cohesive, natural. Use for environment palettes. - Triadic : 3 evenly space…