2D VFX (Visual Effects) VFX = the small effects that make actions feel impactful: hit flashes, explosion frames, smoke puffs, screen shake. The "juice" of game feel. Reference: Vlambeer's "The Art of Screenshake" (talk by Jan Willem Nijman, 2013) — the canonical breakdown of game-feel techniques. Every indie should watch. Canonical effect frame counts Smoke Canonical 6-frame smoke puff: Color: starts dark (impact dust), goes lighter (warm air), ends near sky color. Use 3-color palette ramp. For LOOPING smoke (chimney): 4-6 frame loop, drift up offset by 1-2 px per frame, opacity stays roughly…