Game Dev Team Conventions General - Detect and follow the project's existing engine and code conventions - Use delta time for all frame-rate-dependent calculations - Implement object pooling for frequently spawned/destroyed objects - Separate game data from game logic (data-driven design) - Use events/signals for decoupled communication between systems - Keep game state serializable for save/load support - Profile before optimizing - measure, don't guess Performance Standards - Target frame rate : Maintain target FPS (60 for action games, 30 for strategy) - Memory : Minimize per-frame allocat…