Gaming UI State Management Create game-like interfaces with state-driven visuals for health, XP, mana, and other game metrics. Progress Bar Pattern Build on the Progress component with game-specific variants: Level Up Notification Show animated messages when thresholds are reached: Conditional Animations Use conditional classes for game state feedback: Enemy Health Display Compact display for combat scenarios: Key Principles 1. Base component - Extend Progress, don't reimplement 2. Color coding - Red (health), Blue (mana), Yellow (XP), Green (stamina) 3. Retro text - Use class for pixel font…