Glass Shard Title Voronoi-cut glass panes fly in from depth, rotating, and land as a tiled silhouette of the headline, then fly out past the camera. Each shard is a Sutherland–Hodgman clip of a jittered blob against its Voronoi cell, so the pieces always cover the type. Glass and matcap surfaces get per-fragment fog; the z-flight is decoupled from the ease so shards visibly traverse it. Tile count 1 gives a single pane. Composition id: . Duration 12.16 s at 30 fps, 1920×1080. Files - (16 KB) - (1.6 MB) - (65 KB) - (65 KB) - (65 KB) - (4 KB) - (37 KB) - (4 KB) - (549 KB) - (1 KB) - (fetched fr…