2D Animation Expert-level guidance for frame-based and skeletal 2D animation in Godot. NEVER Do - NEVER use AnimatedTexture — This class is deprecated, highly inefficient in modern renderers, and may be removed in future Godot versions. Use AnimatedSprite2D or AnimationPlayer instead. - NEVER allow Tweens to fight over the same property — If multiple Tweens animate the same property, the last one created forcibly takes priority. Always assign your Tween to a variable and call on the previous instance before creating a new one. - NEVER process kinematic movement outside the physics tick — If y…