Godot 3D Essentials (4.x) Assemble a working 3D scene: transforms, camera, lights, environment/post, materials, and blockouts. Targets Godot 4.7 . When to use - Use when starting or fixing a 3D scene: positioning a , adding lights, setting up a (sky, ambient, tonemap, glow/SSAO), assigning materials, or building levels with . When not to use: writing spatial shaders → ; 3D physics bodies and raycasts → ; character animation blending → ; full FPS template → the genre skill. Core workflow 1. Everything 3D is a with a (position, rotation basis, scale). Move with , rotate with or . 2. Add a . Mar…