AnimationTree Mastery Expert guidance for Godot's advanced animation blending and state machines. NEVER Do - NEVER call on AnimationPlayer when using AnimationTree — AnimationTree controls the player. Directly calling causes conflicts and jitter. Use or instead [12]. - NEVER forget to set — AnimationTree is inactive by default. Animations won't play until [13]. - NEVER use absolute paths for parameter access — Use relative paths like . This ensures compatibility when nodes move in the hierarchy [14]. - NEVER leave enabled for interactive states — It causes immediate transitions. Use it only f…