Godot Audio (4.x) Play SFX and music, route them through buses, control volume in decibels, and time gameplay to the beat. Targets Godot 4.7 . When to use - Use when playing sound effects or music, routing audio to buses (Master/Music/SFX), adjusting volume/mute from code, adding bus effects (reverb, compressor), positional 3D audio, or syncing events to music. When not to use: engine-agnostic audio design (adaptive music structure, mixing philosophy, ducking patterns) → ; importing/encoding assets outside Godot. Core workflow 1. Pick the player node: - — non-positional (music, UI, global SFX…