Audio Systems Expert guidance for Godot's audio engine and mixing architecture. NEVER Do (Expert Audio Rules) Mixing & Buses - NEVER set bus volume with linear values — is logarithmic. Use for sliders OR everything will sound too loud until the last 5%. - NEVER skip 'Bus Routing' — Playing music on the 'SFX' bus makes volume menus useless. Strictly route every player to its dedicated sub-bus (Music, SFX, UI, Voice). - NEVER use 'Master' for gameplay sounds — Dedicate Master to final limiting. Route all gameplay to sub-groups so you can mute/duck categories. Positional & Spatial - NEVER use 3D…