AutoLoad Architecture AutoLoads are Godot's singleton pattern, allowing scripts to be globally accessible throughout the project lifecycle. This skill guides implementing robust, maintainable singleton architectures. Available Scripts static state manager.gd Using for high-performance global state that doesn't need SceneTree presence. safe scene switcher.gd Robust scene transitioning logic that handles deferred freeing and root-level management. autoload init order diag.gd Diagnostic utility for verifying and debugging the initialization sequence of Singletons. global event bus.gd Centralized…