Godot Composition Architecture Core Philosophy This skill enforces Composition over Inheritance ("Has-a" vs "Is-a"). In Godot, Nodes are components. A complex entity (Player) is simply an Orchestrator managing specialized Worker Nodes (Components). The Golden Rules 1. Single Responsibility : One script = One job. 2. Encapsulation : Components are "selfish." They handle their internal logic but don't know who owns them. 3. The Orchestrator : The root script (e.g., ) does no logic . It only manages state and passes data between components. 4. Decoupling : Components communicate via Signals (up)…